SIGCSE 2020 Pre-Symposium Event by the SIGCSE Committee on Computing Education in Liberal Arts Colleges
Name of the program: Mentoring Alabama Girls in Computing and Music (MAGIC + M)
As a land-grant institution, AU is dedicated to improving the lives of the people of Alabama, the nation, and the world through forward-thinking education, life-enhancing research and scholarship, and selfless service.
Many programs have aimed to increase awareness about Science, Technology, Engineering, and Mathematics (STEM) education for
female students across the globe, such as the Cybergirlz and Cyberhigh initiatives [1]. In our efforts to attract
underrepresented female students towards future careers in Computer Science (CS) and Music, we developed the MAGIC + M
program - a curriculum combining music, CS, and robotics. In the context of this project, we believe that Perfomatics [2]
is a potential area which may attract students to CS. The main steps of the curriculum are: (1) Introducing students to CS
concepts and skills using Scratch music-related games [3] Introducing students to music-based story telling.
(2) Teaching basics of music programming using EarSketch, figure 1 [4].
(3) Introducing social robots and the features of semi- humanoid PEPPER robot shown in figure 2 [5].
(4) Teaching how to synchronize their social PEPPER robot with their musical composition.
(5) Providing an opportunity for student presentations in a dancing robot competition.
Figure 1:The EarSketch web-based learning environment. |
Figure 2: PEPPER Robot. |
Table 1: MAGIC +M Computing Module Lesson Plan Outline
Section | Learning Objective: Students will . . . |
---|---|
Demonstrate PEPPER’s reaction to music | Explore and interact with the technology |
Introduce robotics | Gain basic understanding of robotics |
Introduce PEPPER robot | Understand what exactly the PEPPER can do |
Illustrate PEPPER programming | Understand the steps required to program the PEPPER using blocked programming based functional coding |
Hands-on coding activity and dance routine | Get familiar with coding a PEPPER and learn to test the routine and see how the commands on the synchronizing the PEPPER dancing robotic with students’ musical composition. |
Table 2: MAGIC +M Music Module Lesson Plan Outline
Section | Learning Objective: Students will . . . |
---|---|
Demonstrate creativity in using music in other fields. | Explore basic concepts of rhythm and generating a musical composition. |
Introduce EarSketch | Understand the concept of making music beats in EarSketch |
Introduce digital music instrument (piano keyboard) | Understand how to instantiate objects and call their methods from the Python class Library as well as third party libraries (e.g. their own pre-defined library to read the input from the digital music instruments). |
Illustrate main piano octave. | Compose a simple piece using the first five notes of the C Major scale. |
Females of all ethnicities are under-represented in STEM areas, but the equity gap is even greater for females of color. Therefore, this project aims to provide a thickly authentic learning environment for females of color and underrepresented females to increase their creativity and interest to persist in STEAM (STEM + Arts) related fields.
This collaboration between our CSSE and Music Education program represents an innovative approach employing two-way integration of computing and music (STEAM) as opposed to previous approaches that merely used music as a tool for learning in STEM areas. This curriculum is based on content standards for both science and music.
The following is a general outline of scheduled topics:
• Day 5:
MAGIC, a free one-week summer STEAM camp was launched at AU in 2016. MAGIC aims to attract more underrepresented populations in CS by prioritizing personal expression, creativity, and aesthetics. In summer 2018 we added music resources to allow students enjoy learning CS concepts through music remixing. EarSketch, a collaborative and authentic learning tool, introduces students to programming through music remixing, has previously been shown to increase student engagement, and increases learner’s intentions to persist in computing.
Researches have been demonstrated the use of the social robot as a tool for STEAM education by creating live theatre using multiple robots as actors, where students experience playing with robots and brainstorm ideas on the story and roles of the robots [17, 18]. As a new aspect of MAGIC camp in Summer 2020, we will introduce the semi-humanoid robot Pepper that can communicate in different modalities. MAGIC camp utilizes the idea of designing a social robot to improve student’s critical thinking and creativity.
Due to the one-week time limitation, it is not feasible to teach all concepts of designing a social dancing robot and music theory at MAGIC + M camp. Therefore, the main focus is on empowering these young females in STEAM through creative robotics and music activities.
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[3] MIT Scratch Homepage, https://scratch.mit.edu/, last accessed 2019/12/28.
[4] EarSketch, https://earsketch.gatech.edu/earsketch2/
[5] SoftBank Robotics, https://www.softbankrobotics.com/emea/en/pepper
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[13] learn piano with the song you love, https://www.flowkey.com/en.
[14] Carlos N. Silla Jr., Andr ́e L. Przybysz, Andriano Rivolli, Thayna Gimenez, Carolina Barroso, Jessika Machado, “Girls, Music and Computer Science”
[15] Carlos N. Silla Jr., Andr ́e L. Przybysz, and Wellington V. Leal, “Music Education Meets Computer Science and Engineering Education”
[16] B. Taylor, J. Allison, Y. Oh, D. Holmes, and W. Conlin. “Simplified Expressive Mobile Development with NexusUI, NexusUp and NexusDrop”. In Proceedings of the New Interfaces for Musical Expression conference, 2014.
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